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AI Insights · Timothy · September 2024

Top 5 Hypercasual Games in Oceania Q3 2024: Performance Review

Discover the performance trends of the top five hypercasual games in Oceania for Q3 2024, including weekly downloads, revenue, and active users.

Top 5 Hypercasual Games in Oceania Q3 2024: Performance Review

In the third quarter of 2024, the hypercasual gaming landscape in Oceania showcased notable performance trends on a unified platform, with data insights courtesy of Sensor Tower.

Screw Out: Jam Puzzle by Dino Global Studio saw a remarkable rise in weekly revenue, starting from a modest $220 at the beginning of July and peaking at $29.3K by mid-September. The game's weekly downloads also experienced fluctuations, with a high of 26.3K in mid-August and a low of 6.2K in early September. Active users peaked at 54.6K in mid-August before settling at 42.1K by the end of September.

Screw Pin Jam Puzzle from Playbox Studio maintained a steady weekly revenue, hovering around $4K to $5.2K throughout the quarter. The game's downloads started strong at 27.5K in early July but gradually decreased to 11K by the end of September. Weekly active users remained relatively stable, with a peak of 59.9K in early July and a slight dip to 58.2K by the end of the quarter.

Screw Pin - Jam Puzzle by ADONE PTE. LTD. observed a gradual increase in weekly revenue, starting at $820 and reaching $6.5K by mid-August before tapering off to around $5K by the end of September. Weekly downloads peaked at 30K in late July, followed by a decline to 3.5K by the end of the quarter. Active users saw a peak of 46.5K in late July, with a subsequent decrease to 36K by the end of September.

Wood Screw from Dino Global Studio experienced a decline in weekly revenue, starting at $5.1K in early July and dropping to $2.8K by the end of September. Downloads showed a similar trend, with numbers beginning at 8.9K and decreasing to 5K by the end of the quarter. However, active users increased from 52.2K in early July to a peak of 70.5K by mid-September before a slight drop to 65K by the quarter's end.

Lastly, Timeline Up! by Rollic Games exhibited growth in weekly revenue, rising from $351 in early July to $7.2K by late September. Downloads followed an upward trajectory, peaking at 6.9K in late September. Active users also increased steadily, from 486 in early July to 10.3K by the end of the quarter.

For more detailed insights and data on these top-performing hypercasual games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2024